[clamav-users] ClamAV Scan - Data Read vs Data Scanned
Mark Fortescue
mark.lists at thurning-instruments.co.uk
Wed Nov 4 18:58:11 UTC 2020
Yes.
On 04/11/2020 17:49, Micah Snyder (micasnyd) via clamav-users wrote:
> Do you reckon folks will be less confused if it rounds up?
>
> -Micah
>
> On 11/3/20, 1:37 PM, "clamav-users on behalf of Paul Kosinski via clamav-users" <clamav-users-bounces at lists.clamav.net on behalf of clamav-users at lists.clamav.net> wrote:
>
> If ClamAV always rounded up when counting the number of 16kb blocks,
> then it should be counting at least 0.016384 MB (or 0.015625 MiB) for
> tiny files. By normal rounding rules this should display as 0.02 MB/MiB.
>
>
> On Tue, 3 Nov 2020 17:50:18 +0000
> Mark Fortescue via clamav-users <clamav-users at lists.clamav.net> wrote:
>
> > Hi all,
> >
> > I would call this a bug. Scanning 1 byte is the same as scanning 1 block.
> >
> > When storing things in blocks is is always important to round up or you
> > get a false impression of reality.
> >
> > You can't store 100 bytes in 0 disk sectors of 128 bytes. It is always 1
> > disk sector.
> >
> > Can you not just round up by adding (BlockSize - 1) bytes when setting
> > the block variables ?
> >
> > Regards
> > Mark.
> >
> > On 03/11/2020 16:07, Paul Kosinski via clamav-users wrote:
> > > "This is a display problem, not a storage problem."
> > >
> > > I disagree. When the counts in info.blocks and info.rblocks are counts
> > > of 16kb *blocks*, keeping precise track of the reading and scanning of
> > > small files is impossible, no matter how clever the display code is.
> > >
> > >
> > >
> > > On Tue, 3 Nov 2020 17:44:18 +1100
> > > "Gary R. Schmidt" <grschmidt at acm.org> wrote:
> > >
> > >> On 03/11/2020 16:00, Paul Kosinski via clamav-users wrote:
> > >>> "(don't you love C?)"
> > >>>
> > >>> I have never understood why the originators of C didn't give integers
> > >>> explicit widths in bits: their scheme made C code often non-portable.
> > >>>
> > >> Because C is intended to be very, very close to the machine
> > >> architecture, only a step or tow above assembler, or doing the
> > >> bit-twiddling by hand.
> > >>
> > >>> When I wrote code in the mid 1990s for the DEC Alpha, ints were 32 bits
> > >>> while longs were 64 (unlike "standard" C). This made Alpha C code not
> > >>> portable to lesser CPUs. On the other hand, when I wrote C on DOS for
> > >>> the IBM PC in the late 1980s, ints were only 8 bits! It took some time
> > >>> to figure out why my C-compliant code failed so badly. In spite of all
> > >>> that, having started programming before C was invented, I can safely
> > >>> say that C is better than its predecessors for software like ClamAV.
> > >>>
> > >> Uh, not a good example, I've written C code that is still in use on
> > >> everything from 80286s (yes, Virginia, there are people who keep them
> > >> alive, not just because they're cheap, sometimes just because they
> > >> *can*) to DEC Alphas and Power and SPARC64 and PA-RISC, it's just a
> > >> matter of knowing what you are doing, and sticking to it...
> > >>
> > >>> P.S. Good code these days tends to use typedefs defining things like
> > >>> int32, uint64 etc. A shame the original ClamAV coders didn't do that.
> > >>>
> > >> And none of this has *anything* to do with the original problem - seeing
> > >> 0 when the value is 0.0000000001, or so.
> > >>
> > >> This is a display problem, not a storage problem. You could declare
> > >> something as PIC(9999999.99999999999999) and you will still only see 0
> > >> if you told it to display two decimal places.
> > >>
> > >> Cheers,
> > >> Gary B-)
> >
>
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